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author | Justin Clark-Casey (justincc) | 2011-10-29 00:39:01 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-29 00:39:01 +0100 |
commit | 61e97ee4c85d79098731eb7ddc074af388c61380 (patch) | |
tree | e6a56e53e5754e9e36e600aebe5e7e8eb09bba3e /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | set grp.RootPart.GroupPosition for code consistency (and readability) rather ... (diff) | |
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Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 64810d2..2ea9854 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -281,14 +281,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | get { return m_parts.Count; } | 281 | get { return m_parts.Count; } |
282 | } | 282 | } |
283 | 283 | ||
284 | protected Quaternion m_rotation = Quaternion.Identity; | ||
285 | |||
286 | public virtual Quaternion Rotation | ||
287 | { | ||
288 | get { return m_rotation; } | ||
289 | set { m_rotation = value; } | ||
290 | } | ||
291 | |||
292 | public Quaternion GroupRotation | 284 | public Quaternion GroupRotation |
293 | { | 285 | { |
294 | get { return m_rootPart.RotationOffset; } | 286 | get { return m_rootPart.RotationOffset; } |