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authorJustin Clark-Casey (justincc)2011-10-29 00:39:01 +0100
committerJustin Clark-Casey (justincc)2011-10-29 00:39:01 +0100
commit61e97ee4c85d79098731eb7ddc074af388c61380 (patch)
treee6a56e53e5754e9e36e600aebe5e7e8eb09bba3e /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentset grp.RootPart.GroupPosition for code consistency (and readability) rather ... (diff)
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Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 64810d2..2ea9854 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -281,14 +281,6 @@ namespace OpenSim.Region.Framework.Scenes
281 get { return m_parts.Count; } 281 get { return m_parts.Count; }
282 } 282 }
283 283
284 protected Quaternion m_rotation = Quaternion.Identity;
285
286 public virtual Quaternion Rotation
287 {
288 get { return m_rotation; }
289 set { m_rotation = value; }
290 }
291
292 public Quaternion GroupRotation 284 public Quaternion GroupRotation
293 { 285 {
294 get { return m_rootPart.RotationOffset; } 286 get { return m_rootPart.RotationOffset; }