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author | Melanie | 2009-12-22 00:26:12 +0000 |
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committer | Melanie | 2009-12-22 00:26:12 +0000 |
commit | e530180c1e8e9758df7cb9a72ad0715fd7c8a0e7 (patch) | |
tree | 4dd38866eae8bd8e989273ed2cccf3c9dd11deb4 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-e530180c1e8e9758df7cb9a72ad0715fd7c8a0e7.zip opensim-SC-e530180c1e8e9758df7cb9a72ad0715fd7c8a0e7.tar.gz opensim-SC-e530180c1e8e9758df7cb9a72ad0715fd7c8a0e7.tar.bz2 opensim-SC-e530180c1e8e9758df7cb9a72ad0715fd7c8a0e7.tar.xz |
Glue code for a couple of new LSL function implementations
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cb87212..e9ed066 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1734,6 +1734,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | } | 1734 | } |
1735 | } | 1735 | } |
1736 | } | 1736 | } |
1737 | |||
1738 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1739 | { | ||
1740 | SceneObjectPart rootpart = m_rootPart; | ||
1741 | if (rootpart != null) | ||
1742 | { | ||
1743 | if (IsAttachment) | ||
1744 | { | ||
1745 | /* | ||
1746 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1747 | if (avatar != null) | ||
1748 | { | ||
1749 | Rotate the Av? | ||
1750 | } */ | ||
1751 | } | ||
1752 | else | ||
1753 | { | ||
1754 | if (rootpart.PhysActor != null) | ||
1755 | { | ||
1756 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1757 | rootpart.PhysActor.APIDStrength = strength; | ||
1758 | rootpart.PhysActor.APIDDamping = damping; | ||
1759 | rootpart.PhysActor.APIDActive = true; | ||
1760 | } | ||
1761 | } | ||
1762 | } | ||
1763 | } | ||
1764 | public void stopLookAt() | ||
1765 | { | ||
1766 | SceneObjectPart rootpart = m_rootPart; | ||
1767 | if (rootpart != null) | ||
1768 | { | ||
1769 | if (rootpart.PhysActor != null) | ||
1770 | { | ||
1771 | rootpart.PhysActor.APIDActive = false; | ||
1772 | } | ||
1773 | } | ||
1774 | |||
1775 | } | ||
1737 | 1776 | ||
1738 | /// <summary> | 1777 | /// <summary> |
1739 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 1778 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |