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authorJohn Hurliman2009-10-23 01:02:36 -0700
committerJohn Hurliman2009-10-23 01:02:36 -0700
commit588361e2a2398b963871762c2b5485c6a086cf47 (patch)
tree5be2c6705096817c599075da4e12a0e9b0a4c841 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentAdded VS2010 support to Prebuild and created runprebuild2010.bat (diff)
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Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 69b3ded..4f19761 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1182,8 +1182,8 @@ namespace OpenSim.Region.Framework.Scenes
1182 { 1182 {
1183// part.Inventory.RemoveScriptInstances(); 1183// part.Inventory.RemoveScriptInstances();
1184 1184
1185 List<ScenePresence> avatars = Scene.GetScenePresences(); 1185 ScenePresence[] avatars = Scene.GetScenePresences();
1186 for (int i = 0; i < avatars.Count; i++) 1186 for (int i = 0; i < avatars.Length; i++)
1187 { 1187 {
1188 if (avatars[i].ParentID == LocalId) 1188 if (avatars[i].ParentID == LocalId)
1189 { 1189 {