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author | John Hurliman | 2009-09-16 15:06:08 -0700 |
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committer | John Hurliman | 2009-09-16 15:06:08 -0700 |
commit | f42d085ab17098709bcba0c816c9742a213d3c01 (patch) | |
tree | cdf3af0cf5e65ad949f07afc80d28a29954bfa42 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Add the Null storage implementation for the RegionData service. Standalones (diff) | |
download | opensim-SC-f42d085ab17098709bcba0c816c9742a213d3c01.zip opensim-SC-f42d085ab17098709bcba0c816c9742a213d3c01.tar.gz opensim-SC-f42d085ab17098709bcba0c816c9742a213d3c01.tar.bz2 opensim-SC-f42d085ab17098709bcba0c816c9742a213d3c01.tar.xz |
SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 110 |
1 files changed, 28 insertions, 82 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6ba7e41..3c17bbe 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -250,16 +250,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | /// </summary> | 250 | /// </summary> |
251 | public override Vector3 AbsolutePosition | 251 | public override Vector3 AbsolutePosition |
252 | { | 252 | { |
253 | get | 253 | get { return m_rootPart.GroupPosition; } |
254 | { | ||
255 | if (m_rootPart == null) | ||
256 | { | ||
257 | throw new NullReferenceException( | ||
258 | string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid)); | ||
259 | } | ||
260 | |||
261 | return m_rootPart.GroupPosition; | ||
262 | } | ||
263 | set | 254 | set |
264 | { | 255 | { |
265 | Vector3 val = value; | 256 | Vector3 val = value; |
@@ -291,41 +282,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
291 | 282 | ||
292 | public override uint LocalId | 283 | public override uint LocalId |
293 | { | 284 | { |
294 | get | 285 | get { return m_rootPart.LocalId; } |
295 | { | ||
296 | if (m_rootPart == null) | ||
297 | { | ||
298 | m_log.Error("[SCENE OBJECT GROUP]: Unable to find the rootpart for a LocalId Request!"); | ||
299 | return 0; | ||
300 | } | ||
301 | |||
302 | return m_rootPart.LocalId; | ||
303 | } | ||
304 | set { m_rootPart.LocalId = value; } | 286 | set { m_rootPart.LocalId = value; } |
305 | } | 287 | } |
306 | 288 | ||
307 | public override UUID UUID | 289 | public override UUID UUID |
308 | { | 290 | { |
309 | get { | 291 | get { return m_rootPart.UUID; } |
310 | if (m_rootPart == null) | ||
311 | { | ||
312 | m_log.Error("Got a null rootpart while requesting UUID. Called from: ", new Exception()); | ||
313 | return UUID.Zero; | ||
314 | } | ||
315 | else return m_rootPart.UUID; | ||
316 | } | ||
317 | set { m_rootPart.UUID = value; } | 292 | set { m_rootPart.UUID = value; } |
318 | } | 293 | } |
319 | 294 | ||
320 | public UUID OwnerID | 295 | public UUID OwnerID |
321 | { | 296 | { |
322 | get | 297 | get { return m_rootPart.OwnerID; } |
323 | { | ||
324 | if (m_rootPart == null) | ||
325 | return UUID.Zero; | ||
326 | |||
327 | return m_rootPart.OwnerID; | ||
328 | } | ||
329 | set { m_rootPart.OwnerID = value; } | 298 | set { m_rootPart.OwnerID = value; } |
330 | } | 299 | } |
331 | 300 | ||
@@ -366,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
366 | { | 335 | { |
367 | m_isSelected = value; | 336 | m_isSelected = value; |
368 | // Tell physics engine that group is selected | 337 | // Tell physics engine that group is selected |
369 | if (m_rootPart != null && m_rootPart.PhysActor != null) | 338 | if (m_rootPart.PhysActor != null) |
370 | { | 339 | { |
371 | m_rootPart.PhysActor.Selected = value; | 340 | m_rootPart.PhysActor.Selected = value; |
372 | // Pass it on to the children. | 341 | // Pass it on to the children. |
@@ -399,13 +368,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | #region Constructors | 368 | #region Constructors |
400 | 369 | ||
401 | /// <summary> | 370 | /// <summary> |
402 | /// Constructor | ||
403 | /// </summary> | ||
404 | public SceneObjectGroup() | ||
405 | { | ||
406 | } | ||
407 | |||
408 | /// <summary> | ||
409 | /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. | 371 | /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. |
410 | /// The original SceneObjectPart will be used rather than a copy, preserving | 372 | /// The original SceneObjectPart will be used rather than a copy, preserving |
411 | /// its existing localID and UUID. | 373 | /// its existing localID and UUID. |
@@ -419,9 +381,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
419 | /// Constructor. This object is added to the scene later via AttachToScene() | 381 | /// Constructor. This object is added to the scene later via AttachToScene() |
420 | /// </summary> | 382 | /// </summary> |
421 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 383 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
422 | { | 384 | { |
423 | Vector3 rootOffset = new Vector3(0, 0, 0); | 385 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
424 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, rootOffset)); | ||
425 | } | 386 | } |
426 | 387 | ||
427 | /// <summary> | 388 | /// <summary> |
@@ -462,11 +423,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
462 | 423 | ||
463 | public UUID GetFromItemID() | 424 | public UUID GetFromItemID() |
464 | { | 425 | { |
465 | if (m_rootPart != null) | 426 | return m_rootPart.FromItemID; |
466 | { | ||
467 | return m_rootPart.FromItemID; | ||
468 | } | ||
469 | return UUID.Zero; | ||
470 | } | 427 | } |
471 | 428 | ||
472 | /// <summary> | 429 | /// <summary> |
@@ -958,11 +915,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
958 | 915 | ||
959 | public byte GetAttachmentPoint() | 916 | public byte GetAttachmentPoint() |
960 | { | 917 | { |
961 | if (m_rootPart != null) | 918 | return m_rootPart.Shape.State; |
962 | { | ||
963 | return m_rootPart.Shape.State; | ||
964 | } | ||
965 | return (byte)0; | ||
966 | } | 919 | } |
967 | 920 | ||
968 | public void ClearPartAttachmentData() | 921 | public void ClearPartAttachmentData() |
@@ -1071,7 +1024,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1071 | /// </summary> | 1024 | /// </summary> |
1072 | /// <param name="part"></param> | 1025 | /// <param name="part"></param> |
1073 | public void SetRootPart(SceneObjectPart part) | 1026 | public void SetRootPart(SceneObjectPart part) |
1074 | { | 1027 | { |
1028 | if (part == null) | ||
1029 | throw new ArgumentNullException("Cannot give SceneObjectGroup a null root SceneObjectPart"); | ||
1030 | |||
1075 | part.SetParent(this); | 1031 | part.SetParent(this); |
1076 | m_rootPart = part; | 1032 | m_rootPart = part; |
1077 | if (!IsAttachment) | 1033 | if (!IsAttachment) |
@@ -1224,7 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1224 | 1180 | ||
1225 | if (!silent) | 1181 | if (!silent) |
1226 | { | 1182 | { |
1227 | if (m_rootPart != null && part == m_rootPart) | 1183 | if (part == m_rootPart) |
1228 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1184 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1229 | } | 1185 | } |
1230 | } | 1186 | } |
@@ -1447,7 +1403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1447 | /// <param name="part"></param> | 1403 | /// <param name="part"></param> |
1448 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | 1404 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) |
1449 | { | 1405 | { |
1450 | if (m_rootPart != null && m_rootPart.UUID == part.UUID) | 1406 | if (m_rootPart.UUID == part.UUID) |
1451 | { | 1407 | { |
1452 | if (IsAttachment) | 1408 | if (IsAttachment) |
1453 | { | 1409 | { |
@@ -1881,12 +1837,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1881 | if (m_isDeleted) | 1837 | if (m_isDeleted) |
1882 | return; | 1838 | return; |
1883 | 1839 | ||
1884 | // This is what happens when an orphanced link set child prim's | ||
1885 | // group was queued when it was linked | ||
1886 | // | ||
1887 | if (m_rootPart == null) | ||
1888 | return; | ||
1889 | |||
1890 | // Even temporary objects take part in physics (e.g. temp-on-rez bullets) | 1840 | // Even temporary objects take part in physics (e.g. temp-on-rez bullets) |
1891 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 1841 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1892 | // return; | 1842 | // return; |
@@ -3129,26 +3079,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3129 | int yaxis = 4; | 3079 | int yaxis = 4; |
3130 | int zaxis = 8; | 3080 | int zaxis = 8; |
3131 | 3081 | ||
3132 | if (m_rootPart != null) | 3082 | setX = ((axis & xaxis) != 0) ? true : false; |
3133 | { | 3083 | setY = ((axis & yaxis) != 0) ? true : false; |
3134 | setX = ((axis & xaxis) != 0) ? true : false; | 3084 | setZ = ((axis & zaxis) != 0) ? true : false; |
3135 | setY = ((axis & yaxis) != 0) ? true : false; | ||
3136 | setZ = ((axis & zaxis) != 0) ? true : false; | ||
3137 | 3085 | ||
3138 | float setval = (rotate10 > 0) ? 1f : 0f; | 3086 | float setval = (rotate10 > 0) ? 1f : 0f; |
3139 | 3087 | ||
3140 | if (setX) | 3088 | if (setX) |
3141 | m_rootPart.RotationAxis.X = setval; | 3089 | m_rootPart.RotationAxis.X = setval; |
3142 | if (setY) | 3090 | if (setY) |
3143 | m_rootPart.RotationAxis.Y = setval; | 3091 | m_rootPart.RotationAxis.Y = setval; |
3144 | if (setZ) | 3092 | if (setZ) |
3145 | m_rootPart.RotationAxis.Z = setval; | 3093 | m_rootPart.RotationAxis.Z = setval; |
3146 | |||
3147 | if (setX || setY || setZ) | ||
3148 | { | ||
3149 | m_rootPart.SetPhysicsAxisRotation(); | ||
3150 | } | ||
3151 | 3094 | ||
3095 | if (setX || setY || setZ) | ||
3096 | { | ||
3097 | m_rootPart.SetPhysicsAxisRotation(); | ||
3152 | } | 3098 | } |
3153 | } | 3099 | } |
3154 | 3100 | ||