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author | Melanie | 2009-12-06 00:50:28 +0000 |
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committer | Melanie | 2009-12-06 00:50:28 +0000 |
commit | f2891e77383f70d807f4ef1ceefbf9a0f2bf6a84 (patch) | |
tree | 630a00a47742698b7f02ef613695193d958b497b /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Lock updates out while linking and unlinking (diff) | |
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Remove extra forced updates. They're not needed for each prim. Really.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fa2e3ce..93888f1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2292,14 +2292,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2292 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2292 | public void LinkToGroup(SceneObjectGroup objectGroup) |
2293 | { | 2293 | { |
2294 | // Make sure we have sent any pending unlinks or stuff. | 2294 | // Make sure we have sent any pending unlinks or stuff. |
2295 | if (objectGroup.RootPart.UpdateFlag > 0) | 2295 | //if (objectGroup.RootPart.UpdateFlag > 0) |
2296 | { | 2296 | //{ |
2297 | m_log.WarnFormat( | 2297 | // m_log.WarnFormat( |
2298 | "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", | 2298 | // "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", |
2299 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 2299 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
2300 | 2300 | ||
2301 | objectGroup.RootPart.SendScheduledUpdates(); | 2301 | // objectGroup.RootPart.SendScheduledUpdates(); |
2302 | } | 2302 | //} |
2303 | 2303 | ||
2304 | // m_log.DebugFormat( | 2304 | // m_log.DebugFormat( |
2305 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 2305 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |