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author | Melanie | 2013-01-26 20:39:17 +0100 |
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committer | Melanie | 2013-01-26 20:39:17 +0100 |
commit | f1fbb774b6f08acde0c88618911dd4dc311217ad (patch) | |
tree | cd80a240a30cccdba4b912f797dac68aeb0c4354 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Stop temp-on-rez object from being deleted while an avatar sits on them (diff) | |
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Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 41f04e2..ed1bbd8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2023,7 +2023,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2023 | (parcel.LandData.GroupID != GroupID || | 2023 | (parcel.LandData.GroupID != GroupID || |
2024 | parcel.LandData.GroupID == UUID.Zero)) | 2024 | parcel.LandData.GroupID == UUID.Zero)) |
2025 | { | 2025 | { |
2026 | if (GetSittingAvatarsCount() == 0 && (DateTime.UtcNow - RootPart.Rezzed).TotalMinutes > | 2026 | if ((DateTime.UtcNow - RootPart.Rezzed).TotalMinutes > |
2027 | parcel.LandData.OtherCleanTime) | 2027 | parcel.LandData.OtherCleanTime) |
2028 | { | 2028 | { |
2029 | DetachFromBackup(); | 2029 | DetachFromBackup(); |