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authorJustin Clark-Casey (justincc)2011-07-16 03:30:14 +0100
committerJustin Clark-Casey (justincc)2011-07-16 03:30:14 +0100
commitdf2a59d31b1ae21f99c1b18976b8d799b935a762 (patch)
tree1078daff7523bee2606affdb146f251b0e06e2dd /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentminor: add a log warning if a sculpt/mesh async asset request returns no data (diff)
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refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs61
1 files changed, 32 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8ffe84b..7aa7831 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -236,6 +236,38 @@ namespace OpenSim.Region.Framework.Scenes
236 get { return m_rootPart.RotationOffset; } 236 get { return m_rootPart.RotationOffset; }
237 } 237 }
238 238
239 public Vector3 GroupScale
240 {
241 get
242 {
243 Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
244 Vector3 maxScale = Vector3.Zero;
245 Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f);
246
247 SceneObjectPart[] parts = m_parts.GetArray();
248 for (int i = 0; i < parts.Length; i++)
249 {
250 SceneObjectPart part = parts[i];
251 Vector3 partscale = part.Scale;
252 Vector3 partoffset = part.OffsetPosition;
253
254 minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X;
255 minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.Y + partoffset.Y : minScale.Y;
256 minScale.Z = (partscale.Z + partoffset.Z < minScale.Z) ? partscale.Z + partoffset.Z : minScale.Z;
257
258 maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X;
259 maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y;
260 maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z;
261 }
262
263 finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X;
264 finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
265 finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
266
267 return finalScale;
268 }
269 }
270
239 public UUID GroupID 271 public UUID GroupID
240 { 272 {
241 get { return m_rootPart.GroupID; } 273 get { return m_rootPart.GroupID; }
@@ -592,35 +624,6 @@ namespace OpenSim.Region.Framework.Scenes
592 //ScheduleGroupForFullUpdate(); 624 //ScheduleGroupForFullUpdate();
593 } 625 }
594 626
595 public Vector3 GroupScale()
596 {
597 Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
598 Vector3 maxScale = Vector3.Zero;
599 Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f);
600
601 SceneObjectPart[] parts = m_parts.GetArray();
602 for (int i = 0; i < parts.Length; i++)
603 {
604 SceneObjectPart part = parts[i];
605 Vector3 partscale = part.Scale;
606 Vector3 partoffset = part.OffsetPosition;
607
608 minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X;
609 minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.Y + partoffset.Y : minScale.Y;
610 minScale.Z = (partscale.Z + partoffset.Z < minScale.Z) ? partscale.Z + partoffset.Z : minScale.Z;
611
612 maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X;
613 maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y;
614 maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z;
615 }
616
617 finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X;
618 finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
619 finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
620
621 return finalScale;
622 }
623
624 public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters) 627 public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters)
625 { 628 {
626 // We got a request from the inner_scene to raytrace along the Ray hRay 629 // We got a request from the inner_scene to raytrace along the Ray hRay