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author | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
commit | d358125cac4e01194dae4b1f0bc9afc87e463f76 (patch) | |
tree | 28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Move code which handles NPC movement into Scene so that this can also be used... (diff) | |
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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e7f2491..980b01f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1599,7 +1599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1599 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | 1599 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); |
1600 | if (avatar != null) | 1600 | if (avatar != null) |
1601 | { | 1601 | { |
1602 | avatar.MoveToTarget(target, false); | 1602 | avatar.MoveToTarget(target, false, false); |
1603 | } | 1603 | } |
1604 | } | 1604 | } |
1605 | else | 1605 | else |