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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3c80eb5..ef2682f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
1150 { 1150 {
1151 SceneObjectPart part = parts[i]; 1151 SceneObjectPart part = parts[i];
1152 1152
1153 Scene.ForEachAvatar(delegate(ScenePresence avatar) 1153 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
1154 { 1154 {
1155 if (avatar.ParentID == LocalId) 1155 if (avatar.ParentID == LocalId)
1156 avatar.StandUp(); 1156 avatar.StandUp();