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author | Dan Lake | 2011-11-03 17:53:51 -0700 |
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committer | Dan Lake | 2011-11-03 17:53:51 -0700 |
commit | b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch) | |
tree | 46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff) | |
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c80eb5..ef2682f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1150 | { | 1150 | { |
1151 | SceneObjectPart part = parts[i]; | 1151 | SceneObjectPart part = parts[i]; |
1152 | 1152 | ||
1153 | Scene.ForEachAvatar(delegate(ScenePresence avatar) | 1153 | Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) |
1154 | { | 1154 | { |
1155 | if (avatar.ParentID == LocalId) | 1155 | if (avatar.ParentID == LocalId) |
1156 | avatar.StandUp(); | 1156 | avatar.StandUp(); |