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author | Homer Horwitz | 2009-05-05 19:44:19 +0000 |
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committer | Homer Horwitz | 2009-05-05 19:44:19 +0000 |
commit | 7e731b024aa5163ece543cdc4fb1d1d2f84d0653 (patch) | |
tree | c59ab44bbc329b99c2136358da95574724d81805 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | * Change automatic properties back to manual get/set (diff) | |
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Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)
This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6dc331b..99e6e1e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1845,8 +1845,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1845 | if (m_rootPart == null) | 1845 | if (m_rootPart == null) |
1846 | return; | 1846 | return; |
1847 | 1847 | ||
1848 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 1848 | // Even temporary objects take part in physics (e.g. temp-on-rez bullets) |
1849 | return; | 1849 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1850 | // return; | ||
1850 | 1851 | ||
1851 | lock (m_parts) | 1852 | lock (m_parts) |
1852 | { | 1853 | { |