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authorUbitUmarov2012-10-07 01:20:52 +0100
committerMelanie2012-10-18 21:13:02 +0100
commit7ab83f9eb22c5aaef3118ef45e4681503d6b93fc (patch)
tree04bceb40ff714b21a96a2fb0d72bd4e82aa1ca39 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent missing changed file (diff)
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 45bbbda..0729dc9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3444,8 +3444,8 @@ namespace OpenSim.Region.Framework.Scenes
3444 3444
3445 SceneObjectPart[] parts = m_parts.GetArray(); 3445 SceneObjectPart[] parts = m_parts.GetArray();
3446 3446
3447 for (int i = 0; i < parts.Length; i++) 3447// for (int i = 0; i < parts.Length; i++)
3448 parts[i].CheckSculptAndLoad(); 3448// parts[i].CheckSculptAndLoad();
3449 } 3449 }
3450 3450
3451 /// <summary> 3451 /// <summary>