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authorUbitUmarov2012-10-07 01:20:52 +0100
committerUbitUmarov2012-10-07 01:20:52 +0100
commit78ce7a0a04dc5ce3212acfb0e88a3a5a1b876100 (patch)
treed73921adb6a2e7f9c518a50a65c843ef7d95b539 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'avination' into ubitwork (diff)
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4798481..4b22ebe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4299,8 +4299,8 @@ namespace OpenSim.Region.Framework.Scenes
4299 4299
4300 SceneObjectPart[] parts = m_parts.GetArray(); 4300 SceneObjectPart[] parts = m_parts.GetArray();
4301 4301
4302 for (int i = 0; i < parts.Length; i++) 4302// for (int i = 0; i < parts.Length; i++)
4303 parts[i].CheckSculptAndLoad(); 4303// parts[i].CheckSculptAndLoad();
4304 } 4304 }
4305 4305
4306 /// <summary> 4306 /// <summary>