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authorMelanie2012-05-14 23:33:16 +0100
committerMelanie2012-05-14 23:33:16 +0100
commit71115c32ad68a546f8bbaf52408cdfadda21b352 (patch)
tree481a80299a300b95a6c64c49d76859045ca64892 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into careminster (diff)
parentCompletely revamp collision handling. Now works as it is supposed to. (diff)
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Merge branch 'avination' into careminster
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs14
1 files changed, 2 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 72d96d1..5328ddc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -755,17 +755,6 @@ namespace OpenSim.Region.Framework.Scenes
755 get { return true; } 755 get { return true; }
756 } 756 }
757 757
758 private bool m_passCollision;
759 public bool PassCollision
760 {
761 get { return m_passCollision; }
762 set
763 {
764 m_passCollision = value;
765 HasGroupChanged = true;
766 }
767 }
768
769 public bool IsSelected 758 public bool IsSelected
770 { 759 {
771 get { return m_isSelected; } 760 get { return m_isSelected; }
@@ -3774,7 +3763,8 @@ namespace OpenSim.Region.Framework.Scenes
3774 } 3763 }
3775 if ((change & ObjectChangeType.Position) != 0) 3764 if ((change & ObjectChangeType.Position) != 0)
3776 { 3765 {
3777 UpdateGroupPosition(data.position); 3766 if (m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
3767 UpdateGroupPosition(data.position);
3778 updateType = updatetype.groupterse; 3768 updateType = updatetype.groupterse;
3779 } 3769 }
3780 else 3770 else