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authorMelanie2010-09-13 16:16:40 +0100
committerMelanie2010-09-13 16:17:38 +0100
commit6a1ce17cdbf143f11262e1194b6a6d9e5bb1077e (patch)
tree1e7bf4fddcf559886c6b2babf13cf4b2ca8829a1 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va... (diff)
parentFix unit test SceneSetupHelpers to load the mock simulation data store (diff)
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Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs23
1 files changed, 7 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 470fdd7..a952508 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1326,7 +1326,7 @@ namespace OpenSim.Region.Framework.Scenes
1326 AbsolutePosition = detachedpos; 1326 AbsolutePosition = detachedpos;
1327 m_rootPart.AttachedAvatar = UUID.Zero; 1327 m_rootPart.AttachedAvatar = UUID.Zero;
1328 1328
1329 //Anakin Lohner bug #3839 1329 //Anakin Lohner bug #3839
1330 lock (m_parts) 1330 lock (m_parts)
1331 { 1331 {
1332 foreach (SceneObjectPart p in m_parts.Values) 1332 foreach (SceneObjectPart p in m_parts.Values)
@@ -1556,7 +1556,7 @@ namespace OpenSim.Region.Framework.Scenes
1556 } 1556 }
1557 1557
1558 /// <summary> 1558 /// <summary>
1559 /// Delete this group from its scene. 1559 /// Delete this group from its scene.
1560 /// </summary> 1560 /// </summary>
1561 /// 1561 ///
1562 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood 1562 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
@@ -1731,12 +1731,12 @@ namespace OpenSim.Region.Framework.Scenes
1731 /// Processes backup. 1731 /// Processes backup.
1732 /// </summary> 1732 /// </summary>
1733 /// <param name="datastore"></param> 1733 /// <param name="datastore"></param>
1734 public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) 1734 public virtual void ProcessBackup(ISimulationDataService datastore, bool forcedBackup)
1735 { 1735 {
1736 if (!m_isBackedUp) 1736 if (!m_isBackedUp)
1737 { 1737 {
1738// m_log.DebugFormat( 1738// m_log.DebugFormat(
1739// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID); 1739// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
1740 return; 1740 return;
1741 } 1741 }
1742 1742
@@ -1748,7 +1748,7 @@ namespace OpenSim.Region.Framework.Scenes
1748 } 1748 }
1749 1749
1750 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 1750 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1751 // any exception propogate upwards. 1751 // any exception propogate upwards.
1752 try 1752 try
1753 { 1753 {
1754 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart 1754 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
@@ -1944,7 +1944,6 @@ namespace OpenSim.Region.Framework.Scenes
1944 part.PhysActor.LocalID = part.LocalId; 1944 part.PhysActor.LocalID = part.LocalId;
1945 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); 1945 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
1946 } 1946 }
1947
1948 } 1947 }
1949 if (userExposed) 1948 if (userExposed)
1950 { 1949 {
@@ -1954,7 +1953,6 @@ namespace OpenSim.Region.Framework.Scenes
1954 1953
1955 ScheduleGroupForFullUpdate(); 1954 ScheduleGroupForFullUpdate();
1956 } 1955 }
1957
1958 } 1956 }
1959 finally 1957 finally
1960 { 1958 {
@@ -2515,16 +2513,9 @@ namespace OpenSim.Region.Framework.Scenes
2515 /// <returns>null if a child part with the primID was not found</returns> 2513 /// <returns>null if a child part with the primID was not found</returns>
2516 public SceneObjectPart GetChildPart(UUID primID) 2514 public SceneObjectPart GetChildPart(UUID primID)
2517 { 2515 {
2518 SceneObjectPart childPart = null; 2516 SceneObjectPart childPart;
2519
2520 lock (m_parts) 2517 lock (m_parts)
2521 { 2518 m_parts.TryGetValue(primID, out childPart);
2522 if (m_parts.ContainsKey(primID))
2523 {
2524 childPart = m_parts[primID];
2525 }
2526 }
2527
2528 return childPart; 2519 return childPart;
2529 } 2520 }
2530 2521