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authorTom2010-08-07 06:28:04 -0700
committerTom2010-08-07 06:28:04 -0700
commit4f80d75bf3fa6de226203c6752e7a8e53fda8108 (patch)
tree0af57fc7c648d265358b10d5f799fb6d3d6018a2 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
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Add a CHANGED_POSITION event so scripts don't have to run expensive loops to check for position changes
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8ce79a2..cac3df6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -476,6 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
476 part.IgnoreUndoUpdate = false; 476 part.IgnoreUndoUpdate = false;
477 part.StoreUndoState(UndoType.STATE_GROUP_POSITION); 477 part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
478 part.GroupPosition = val; 478 part.GroupPosition = val;
479 part.TriggerScriptChangedEvent(Changed.POSITION);
479 } 480 }
480 481
481 foreach (ScenePresence av in m_linkedAvatars) 482 foreach (ScenePresence av in m_linkedAvatars)