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Add a CHANGED_POSITION event so scripts don't have to run expensive loops to check for position changes
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 8ce79a2..cac3df6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -476,6 +476,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
476 | part.IgnoreUndoUpdate = false; | 476 | part.IgnoreUndoUpdate = false; |
477 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | 477 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); |
478 | part.GroupPosition = val; | 478 | part.GroupPosition = val; |
479 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
479 | } | 480 | } |
480 | 481 | ||
481 | foreach (ScenePresence av in m_linkedAvatars) | 482 | foreach (ScenePresence av in m_linkedAvatars) |