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authorUbitUmarov2012-05-05 10:40:03 +0100
committerUbitUmarov2012-05-05 10:40:03 +0100
commit3b78e33d16e89c4c97f840605f3bbefb5f605835 (patch)
tree951a131ff558586c56ae0eb5b1ae97f5c45e8e12 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent force lower avatar density for testing (diff)
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ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
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