diff options
author | UbitUmarov | 2012-05-05 10:40:03 +0100 |
---|---|---|
committer | UbitUmarov | 2012-05-05 10:40:03 +0100 |
commit | 3b78e33d16e89c4c97f840605f3bbefb5f605835 (patch) | |
tree | 951a131ff558586c56ae0eb5b1ae97f5c45e8e12 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | force lower avatar density for testing (diff) | |
download | opensim-SC-3b78e33d16e89c4c97f840605f3bbefb5f605835.zip opensim-SC-3b78e33d16e89c4c97f840605f3bbefb5f605835.tar.gz opensim-SC-3b78e33d16e89c4c97f840605f3bbefb5f605835.tar.bz2 opensim-SC-3b78e33d16e89c4c97f840605f3bbefb5f605835.tar.xz |
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions