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authorJustin Clark-Casey (justincc)2012-09-27 00:12:34 +0100
committerJustin Clark-Casey (justincc)2012-09-27 00:12:34 +0100
commit2bf42f30af5030890b8e3ff5bb29074a1f0e9085 (patch)
tree5aeb7aeb87231e97e8cec78aa1dac0fbf7b4fc72 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentDon't store undo states if a scene object is manipulated when it is not in a ... (diff)
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Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 85a37e9..45bbbda 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1119,14 +1119,6 @@ namespace OpenSim.Region.Framework.Scenes
1119 parts[i].UUID = UUID.Random(); 1119 parts[i].UUID = UUID.Random();
1120 } 1120 }
1121 1121
1122 // helper provided for parts.
1123 public int GetSceneMaxUndo()
1124 {
1125 if (m_scene != null)
1126 return m_scene.MaxUndoCount;
1127 return 5;
1128 }
1129
1130 // justincc: I don't believe this hack is needed any longer, especially since the physics 1122 // justincc: I don't believe this hack is needed any longer, especially since the physics
1131 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1123 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1132 // this method was preventing proper reload of scene objects. 1124 // this method was preventing proper reload of scene objects.