aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
diff options
context:
space:
mode:
authorteravus2012-11-05 22:05:10 -0500
committerteravus2012-11-05 22:05:10 -0500
commit182b4872437e97762ac494dbf1815fe63aa29405 (patch)
treeadacb4b0092bdaa69ab7099b07fbd645adf26c64 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentAnother step in the chain. Pipe the throttle update to the appropriate PollS... (diff)
downloadopensim-SC-182b4872437e97762ac494dbf1815fe63aa29405.zip
opensim-SC-182b4872437e97762ac494dbf1815fe63aa29405.tar.gz
opensim-SC-182b4872437e97762ac494dbf1815fe63aa29405.tar.bz2
opensim-SC-182b4872437e97762ac494dbf1815fe63aa29405.tar.xz
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
Tested with Two Clients on a region with 1800 textures all visible at once.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions