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authorMelanie Thielker2010-07-13 20:40:23 +0200
committerMelanie Thielker2010-07-13 20:40:23 +0200
commit89c1c5c35a7665315e66e46276d1b6066f3cf2b8 (patch)
treeb1edf0bac0289ea41b62b7d21672343d7546292c /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
parentAdd CreateSelected flag onto objects rezzed from inventory (diff)
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Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 1149a20..70b37fb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -170,13 +170,14 @@ namespace OpenSim.Region.Framework.Scenes
170 taskItem.GroupPermissions = item.GroupPermissions & 170 taskItem.GroupPermissions = item.GroupPermissions &
171 item.NextPermissions; 171 item.NextPermissions;
172 taskItem.NextPermissions = item.NextPermissions; 172 taskItem.NextPermissions = item.NextPermissions;
173 taskItem.CurrentPermissions |= 8; 173 // We're adding this to a prim we don't own. Force
174 // owner change
175 taskItem.CurrentPermissions |= 16; // Slam
174 } 176 }
175 else 177 else
176 { 178 {
177 taskItem.BasePermissions = item.BasePermissions; 179 taskItem.BasePermissions = item.BasePermissions;
178 taskItem.CurrentPermissions = item.CurrentPermissions; 180 taskItem.CurrentPermissions = item.CurrentPermissions;
179 taskItem.CurrentPermissions |= 8;
180 taskItem.EveryonePermissions = item.EveryOnePermissions; 181 taskItem.EveryonePermissions = item.EveryOnePermissions;
181 taskItem.GroupPermissions = item.GroupPermissions; 182 taskItem.GroupPermissions = item.GroupPermissions;
182 taskItem.NextPermissions = item.NextPermissions; 183 taskItem.NextPermissions = item.NextPermissions;