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author | UbitUmarov | 2012-07-17 00:54:23 +0100 |
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committer | UbitUmarov | 2012-07-17 00:54:23 +0100 |
commit | d5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch) | |
tree | 8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |
parent | UbitOde: remove useless water collider from active code. (diff) | |
parent | Merge branch 'avination' into careminster (diff) | |
download | opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.zip opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.gz opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.bz2 opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.xz |
Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 2effa25..26524fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -54,20 +54,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Start the scripts contained in all the prims in this group. | 55 | /// Start the scripts contained in all the prims in this group. |
56 | /// </summary> | 56 | /// </summary> |
57 | public void CreateScriptInstances(int startParam, bool postOnRez, | 57 | /// <param name="startParam"></param> |
58 | string engine, int stateSource) | 58 | /// <param name="postOnRez"></param> |
59 | /// <param name="engine"></param> | ||
60 | /// <param name="stateSource"></param> | ||
61 | /// <returns> | ||
62 | /// Number of scripts that were valid for starting. This does not guarantee that all these scripts | ||
63 | /// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found) | ||
64 | /// </returns> | ||
65 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | ||
59 | { | 66 | { |
67 | int scriptsStarted = 0; | ||
68 | |||
60 | // Don't start scripts if they're turned off in the region! | 69 | // Don't start scripts if they're turned off in the region! |
61 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) | 70 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) |
62 | { | 71 | { |
63 | SceneObjectPart[] parts = m_parts.GetArray(); | 72 | SceneObjectPart[] parts = m_parts.GetArray(); |
64 | for (int i = 0; i < parts.Length; i++) | 73 | for (int i = 0; i < parts.Length; i++) |
65 | parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource); | 74 | scriptsStarted |
75 | += parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource); | ||
66 | } | 76 | } |
77 | |||
78 | return scriptsStarted; | ||
67 | } | 79 | } |
68 | 80 | ||
69 | /// <summary> | 81 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 82 | /// Stop and remove the scripts contained in all the prims in this group |
71 | /// </summary> | 83 | /// </summary> |
72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 84 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
73 | { | 85 | { |
@@ -77,6 +89,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
77 | } | 89 | } |
78 | 90 | ||
79 | /// <summary> | 91 | /// <summary> |
92 | /// Stop the scripts contained in all the prims in this group | ||
93 | /// </summary> | ||
94 | public void StopScriptInstances() | ||
95 | { | ||
96 | Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => p.Inventory.StopScriptInstances()); | ||
97 | } | ||
98 | |||
99 | /// <summary> | ||
80 | /// Add an inventory item from a user's inventory to a prim in this scene object. | 100 | /// Add an inventory item from a user's inventory to a prim in this scene object. |
81 | /// </summary> | 101 | /// </summary> |
82 | /// <param name="agentID">The agent adding the item.</param> | 102 | /// <param name="agentID">The agent adding the item.</param> |