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authorMelanie2011-01-12 16:20:38 +0100
committerMelanie2011-01-12 16:20:38 +0100
commit7f99a8c900251c59bc7cb7d8309a14ad5360de42 (patch)
tree3859626c6eb4f2f8d05fcbc7f0a7c270671fcecd /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
parentRemove old guids from the examples, for completeness' sake (diff)
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Fix direct item give permissions
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 50521c4..0b545c4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes
118 taskItem.NextPermissions = item.NextPermissions; 118 taskItem.NextPermissions = item.NextPermissions;
119 // We're adding this to a prim we don't own. Force 119 // We're adding this to a prim we don't own. Force
120 // owner change 120 // owner change
121 taskItem.CurrentPermissions |= 16; // Slam 121 taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
122 } 122 }
123 else 123 else
124 { 124 {