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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs19
1 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 81cef5b..79de6c0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -88,10 +88,6 @@ namespace OpenSim.Region.Framework.Scenes
88 /// <summary> 88 /// <summary>
89 /// Stop and remove the scripts contained in all the prims in this group 89 /// Stop and remove the scripts contained in all the prims in this group
90 /// </summary> 90 /// </summary>
91 /// <param name="sceneObjectBeingDeleted">
92 /// Should be true if these scripts are being removed because the scene
93 /// object is being deleted. This will prevent spurious updates to the client.
94 /// </param>
95 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 91 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
96 { 92 {
97 SceneObjectPart[] parts = m_parts.GetArray(); 93 SceneObjectPart[] parts = m_parts.GetArray();
@@ -254,6 +250,11 @@ namespace OpenSim.Region.Framework.Scenes
254 250
255 public uint GetEffectivePermissions() 251 public uint GetEffectivePermissions()
256 { 252 {
253 return GetEffectivePermissions(false);
254 }
255
256 public uint GetEffectivePermissions(bool useBase)
257 {
257 uint perms=(uint)(PermissionMask.Modify | 258 uint perms=(uint)(PermissionMask.Modify |
258 PermissionMask.Copy | 259 PermissionMask.Copy |
259 PermissionMask.Move | 260 PermissionMask.Move |
@@ -265,8 +266,15 @@ namespace OpenSim.Region.Framework.Scenes
265 for (int i = 0; i < parts.Length; i++) 266 for (int i = 0; i < parts.Length; i++)
266 { 267 {
267 SceneObjectPart part = parts[i]; 268 SceneObjectPart part = parts[i];
269<<<<<<< HEAD
268// m_log.DebugFormat("[SCENE OBJECT GROUP INVENTORY]: Effective perms of {0} are {1}", part.Name, (OpenMetaverse.PermissionMask)part.OwnerMask); 270// m_log.DebugFormat("[SCENE OBJECT GROUP INVENTORY]: Effective perms of {0} are {1}", part.Name, (OpenMetaverse.PermissionMask)part.OwnerMask);
269 ownerMask &= part.OwnerMask; 271 ownerMask &= part.OwnerMask;
272=======
273 if (useBase)
274 ownerMask &= part.BaseMask;
275 else
276 ownerMask &= part.OwnerMask;
277>>>>>>> avn/ubitvar
270 perms &= part.Inventory.MaskEffectivePermissions(); 278 perms &= part.Inventory.MaskEffectivePermissions();
271 } 279 }
272 280
@@ -408,6 +416,9 @@ namespace OpenSim.Region.Framework.Scenes
408 416
409 public void ResumeScripts() 417 public void ResumeScripts()
410 { 418 {
419 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
420 return;
421
411 SceneObjectPart[] parts = m_parts.GetArray(); 422 SceneObjectPart[] parts = m_parts.GetArray();
412 for (int i = 0; i < parts.Length; i++) 423 for (int i = 0; i < parts.Length; i++)
413 parts[i].Inventory.ResumeScripts(); 424 parts[i].Inventory.ResumeScripts();