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authorMelanie2010-02-08 15:53:20 +0000
committerMelanie2010-02-08 15:53:38 +0000
commitbaaf660511214e52ea4ed20b8e80ec8e1ff06a3a (patch)
tree1e90c7a22ea3354d6bfd5d2b3f8f64f199dbd477 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
parentAdded missing configs to Standalone.ini (diff)
parentAdding the Careminster "Configger" tool to OpenSim. The tool will, when launched (diff)
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Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken. Please check!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 5a06bdb..71354b4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -74,13 +74,17 @@ namespace OpenSim.Region.Framework.Scenes
74 /// <summary> 74 /// <summary>
75 /// Stop the scripts contained in all the prims in this group 75 /// Stop the scripts contained in all the prims in this group
76 /// </summary> 76 /// </summary>
77 public void RemoveScriptInstances() 77 /// <param name="sceneObjectBeingDeleted">
78 /// Should be true if these scripts are being removed because the scene
79 /// object is being deleted. This will prevent spurious updates to the client.
80 /// </param>
81 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
78 { 82 {
79 lock (m_parts) 83 lock (m_parts)
80 { 84 {
81 foreach (SceneObjectPart part in m_parts.Values) 85 foreach (SceneObjectPart part in m_parts.Values)
82 { 86 {
83 part.Inventory.RemoveScriptInstances(); 87 part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
84 } 88 }
85 } 89 }
86 } 90 }