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authorUbitUmarov2017-04-28 20:03:44 +0100
committerUbitUmarov2017-04-28 20:03:44 +0100
commitba4e13ef55c378db13b6aa97316e99d651762a02 (patch)
tree42aa4a07f6447cb02f7205f6b3bfd86878037d75 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
parentadd a usefull taint and update (diff)
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a few changes to permissions folding... we are testing. at this point only use master for TESTING also
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs25
1 files changed, 6 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 081281e..42f47b5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -326,7 +326,7 @@ namespace OpenSim.Region.Framework.Scenes
326 // aux 326 // aux
327 const uint allmask = (uint)PermissionMask.AllEffective; 327 const uint allmask = (uint)PermissionMask.AllEffective;
328 const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify); 328 const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify);
329 const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer); 329 const uint copytransfermask = (uint)(PermissionMask.Copy | PermissionMask.Transfer);
330 330
331 uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move; 331 uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move;
332 bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0; 332 bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0;
@@ -350,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes
350 // recover modify and move 350 // recover modify and move
351 rootOwnerPerms &= movemodmask; 351 rootOwnerPerms &= movemodmask;
352 owner |= rootOwnerPerms; 352 owner |= rootOwnerPerms;
353 if((owner & copytransfermast) == 0) 353 if((owner & copytransfermask) == 0)
354 owner |= (uint)PermissionMask.Transfer; 354 owner |= (uint)PermissionMask.Transfer;
355 355
356 owner &= basePerms; 356 owner &= basePerms;
@@ -479,17 +479,13 @@ namespace OpenSim.Region.Framework.Scenes
479 } 479 }
480 } 480 }
481 481
482 public uint GetEffectivePermissions()
483 {
484 return GetEffectivePermissions(false);
485 }
486
487 public uint GetEffectivePermissions(bool useBase) 482 public uint GetEffectivePermissions(bool useBase)
488 { 483 {
489 uint perms=(uint)(PermissionMask.Modify | 484 uint perms=(uint)(PermissionMask.Modify |
490 PermissionMask.Copy | 485 PermissionMask.Copy |
491 PermissionMask.Move | 486 PermissionMask.Move |
492 PermissionMask.Transfer) | 7; 487 PermissionMask.Transfer |
488 PermissionMask.FoldedMask);
493 489
494 uint ownerMask = 0x7fffffff; 490 uint ownerMask = 0x7fffffff;
495 491
@@ -512,17 +508,8 @@ namespace OpenSim.Region.Framework.Scenes
512 perms &= ~(uint)PermissionMask.Copy; 508 perms &= ~(uint)PermissionMask.Copy;
513 if ((ownerMask & (uint)PermissionMask.Transfer) == 0) 509 if ((ownerMask & (uint)PermissionMask.Transfer) == 0)
514 perms &= ~(uint)PermissionMask.Transfer; 510 perms &= ~(uint)PermissionMask.Transfer;
515 511 if ((ownerMask & (uint)PermissionMask.Export) == 0)
516 // If root prim permissions are applied here, this would screw 512 perms &= ~(uint)PermissionMask.Export;
517 // with in-inventory manipulation of the next owner perms
518 // in a major way. So, let's move this to the give itself.
519 // Yes. I know. Evil.
520// if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
521// perms &= ~((uint)PermissionMask.Modify >> 13);
522// if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
523// perms &= ~((uint)PermissionMask.Copy >> 13);
524// if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
525// perms &= ~((uint)PermissionMask.Transfer >> 13);
526 513
527 return perms; 514 return perms;
528 } 515 }