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authorJeff Ames2009-10-01 01:00:09 +0900
committerJeff Ames2009-10-01 01:17:47 +0900
commitee205e7e812e170f670e690a4e0fa9caa652f226 (patch)
treedf407e66d9aa47a884e39d5d86b877d6ef468a1a /OpenSim/Region/Framework/Scenes/SceneManager.cs
parentadding LandDataSerializer (not connected anywhere, work-in-progress) (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 0019b23..1d4efd0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
192 public void SaveCurrentSceneToXml(string filename) 192 public void SaveCurrentSceneToXml(string filename)
193 { 193 {
194 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 194 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
195 if (serialiser != null) 195 if (serialiser != null)
196 serialiser.SavePrimsToXml(CurrentOrFirstScene, filename); 196 serialiser.SavePrimsToXml(CurrentOrFirstScene, filename);
197 } 197 }
198 198
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes
205 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) 205 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset)
206 { 206 {
207 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 207 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
208 if (serialiser != null) 208 if (serialiser != null)
209 serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset); 209 serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset);
210 } 210 }
211 211
@@ -216,14 +216,14 @@ namespace OpenSim.Region.Framework.Scenes
216 public void SaveCurrentSceneToXml2(string filename) 216 public void SaveCurrentSceneToXml2(string filename)
217 { 217 {
218 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 218 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
219 if (serialiser != null) 219 if (serialiser != null)
220 serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename); 220 serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename);
221 } 221 }
222 222
223 public void SaveNamedPrimsToXml2(string primName, string filename) 223 public void SaveNamedPrimsToXml2(string primName, string filename)
224 { 224 {
225 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 225 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
226 if (serialiser != null) 226 if (serialiser != null)
227 serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename); 227 serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename);
228 } 228 }
229 229
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes
233 public void LoadCurrentSceneFromXml2(string filename) 233 public void LoadCurrentSceneFromXml2(string filename)
234 { 234 {
235 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 235 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
236 if (serialiser != null) 236 if (serialiser != null)
237 serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename); 237 serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
238 } 238 }
239 239
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
257 public void LoadArchiveToCurrentScene(string filename) 257 public void LoadArchiveToCurrentScene(string filename)
258 { 258 {
259 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); 259 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
260 if (archiver != null) 260 if (archiver != null)
261 archiver.DearchiveRegion(filename); 261 archiver.DearchiveRegion(filename);
262 } 262 }
263 263