diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
bin/Regions/Regions.ini.example
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 0e0b6c3..c70342f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -100,7 +100,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | } | 100 | } |
101 | 101 | ||
102 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); | 102 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
103 | private Scene m_currentScene = null; | ||
104 | 103 | ||
105 | public List<Scene> Scenes | 104 | public List<Scene> Scenes |
106 | { | 105 | { |
@@ -313,35 +312,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | 312 | ||
314 | public void SendCommandToPluginModules(string[] cmdparams) | 313 | public void SendCommandToPluginModules(string[] cmdparams) |
315 | { | 314 | { |
316 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); | 315 | ForEachSelectedScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); |
317 | } | 316 | } |
318 | 317 | ||
319 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) | 318 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
320 | { | 319 | { |
321 | ForEachCurrentScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); | 320 | ForEachSelectedScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); |
322 | } | 321 | } |
323 | 322 | ||
324 | private void ForEachCurrentScene(Action<Scene> func) | 323 | public void ForEachSelectedScene(Action<Scene> func) |
325 | { | 324 | { |
326 | if (CurrentScene == null) | 325 | if (CurrentScene == null) |
327 | { | 326 | ForEachScene(func); |
328 | List<Scene> sceneList = Scenes; | ||
329 | sceneList.ForEach(func); | ||
330 | } | ||
331 | else | 327 | else |
332 | { | ||
333 | func(CurrentScene); | 328 | func(CurrentScene); |
334 | } | ||
335 | } | 329 | } |
336 | 330 | ||
337 | public void RestartCurrentScene() | 331 | public void RestartCurrentScene() |
338 | { | 332 | { |
339 | ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); }); | 333 | ForEachSelectedScene(delegate(Scene scene) { scene.RestartNow(); }); |
340 | } | 334 | } |
341 | 335 | ||
342 | public void BackupCurrentScene() | 336 | public void BackupCurrentScene() |
343 | { | 337 | { |
344 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(true); }); | 338 | ForEachSelectedScene(delegate(Scene scene) { scene.Backup(true); }); |
345 | } | 339 | } |
346 | 340 | ||
347 | public bool TrySetCurrentScene(string regionName) | 341 | public bool TrySetCurrentScene(string regionName) |
@@ -359,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | 353 | ||
360 | if (m_localScenes.TryGetValue(regionName, out s)) | 354 | if (m_localScenes.TryGetValue(regionName, out s)) |
361 | { | 355 | { |
362 | m_currentScene = s; | 356 | CurrentScene = s; |
363 | return true; | 357 | return true; |
364 | } | 358 | } |
365 | 359 | ||
@@ -375,7 +369,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
375 | 369 | ||
376 | if (m_localScenes.TryGetValue(regionID, out s)) | 370 | if (m_localScenes.TryGetValue(regionID, out s)) |
377 | { | 371 | { |
378 | m_currentScene = s; | 372 | CurrentScene = s; |
379 | return true; | 373 | return true; |
380 | } | 374 | } |
381 | 375 | ||
@@ -434,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
434 | /// <param name="name">Name of avatar to debug</param> | 428 | /// <param name="name">Name of avatar to debug</param> |
435 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) | 429 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) |
436 | { | 430 | { |
437 | ForEachCurrentScene(scene => | 431 | ForEachSelectedScene(scene => |
438 | scene.ForEachScenePresence(sp => | 432 | scene.ForEachScenePresence(sp => |
439 | { | 433 | { |
440 | if (name == null || sp.Name == name) | 434 | if (name == null || sp.Name == name) |
@@ -453,7 +447,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
453 | { | 447 | { |
454 | List<ScenePresence> avatars = new List<ScenePresence>(); | 448 | List<ScenePresence> avatars = new List<ScenePresence>(); |
455 | 449 | ||
456 | ForEachCurrentScene( | 450 | ForEachSelectedScene( |
457 | delegate(Scene scene) | 451 | delegate(Scene scene) |
458 | { | 452 | { |
459 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 453 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
@@ -470,7 +464,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | { | 464 | { |
471 | List<ScenePresence> presences = new List<ScenePresence>(); | 465 | List<ScenePresence> presences = new List<ScenePresence>(); |
472 | 466 | ||
473 | ForEachCurrentScene(delegate(Scene scene) | 467 | ForEachSelectedScene(delegate(Scene scene) |
474 | { | 468 | { |
475 | scene.ForEachScenePresence(delegate(ScenePresence sp) | 469 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
476 | { | 470 | { |
@@ -494,12 +488,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | 488 | ||
495 | public void ForceCurrentSceneClientUpdate() | 489 | public void ForceCurrentSceneClientUpdate() |
496 | { | 490 | { |
497 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); | 491 | ForEachSelectedScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); |
498 | } | 492 | } |
499 | 493 | ||
500 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) | 494 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) |
501 | { | 495 | { |
502 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 496 | ForEachSelectedScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
503 | } | 497 | } |
504 | 498 | ||
505 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 499 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |