aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneManager.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-05-14 00:10:27 +0100
committerJustin Clark-Casey (justincc)2011-05-14 00:10:27 +0100
commit5573fcfa933bb9c594fb10d9b15477ab7e316b79 (patch)
tree9a2a24a60c69b3e31bf1aa6642ef5002ad81600a /OpenSim/Region/Framework/Scenes/SceneManager.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
downloadopensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.zip
opensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.tar.gz
opensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.tar.bz2
opensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.tar.xz
Fix adding/removing/replacing outfits in viewer 2
To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
0 files changed, 0 insertions, 0 deletions