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author | Justin Clark-Casey (justincc) | 2010-05-21 21:22:53 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-05-21 21:22:53 +0100 |
commit | f83acf533b708d7963c5dd1238709898a969c96c (patch) | |
tree | 786866e872188939ba5b50a3bf253209aaf9d20b /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | make oar object filename/pathname creation a helper method (diff) | |
download | opensim-SC-f83acf533b708d7963c5dd1238709898a969c96c.zip opensim-SC-f83acf533b708d7963c5dd1238709898a969c96c.tar.gz opensim-SC-f83acf533b708d7963c5dd1238709898a969c96c.tar.bz2 opensim-SC-f83acf533b708d7963c5dd1238709898a969c96c.tar.xz |
Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index ef13c98..bb570e7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
278 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 278 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
279 | return false; | 279 | return false; |
280 | 280 | ||
281 | bool alreadyExisted = false; | 281 | bool newlyAdded = false; |
282 | 282 | ||
283 | if (m_parentScene.m_clampPrimSize) | 283 | if (m_parentScene.m_clampPrimSize) |
284 | { | 284 | { |
@@ -305,7 +305,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | lock (sceneObject) | 305 | lock (sceneObject) |
306 | { | 306 | { |
307 | if (!Entities.ContainsKey(sceneObject.UUID)) | 307 | if (!Entities.ContainsKey(sceneObject.UUID)) |
308 | { | 308 | { |
309 | // m_log.DebugFormat( | ||
310 | // "[SCENE GRAPH]: Adding object {0} {1} to region {2}", | ||
311 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); | ||
312 | |||
313 | newlyAdded = true; | ||
309 | Entities.Add(sceneObject); | 314 | Entities.Add(sceneObject); |
310 | m_numPrim += sceneObject.Children.Count; | 315 | m_numPrim += sceneObject.Children.Count; |
311 | 316 | ||
@@ -326,13 +331,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
326 | } | 331 | } |
327 | } | 332 | } |
328 | } | 333 | } |
329 | else | 334 | // else |
330 | { | 335 | // { |
331 | alreadyExisted = true; | 336 | // m_log.WarnFormat( |
332 | } | 337 | // "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request", |
338 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); | ||
339 | // } | ||
333 | } | 340 | } |
334 | 341 | ||
335 | return alreadyExisted; | 342 | return newlyAdded; |
336 | } | 343 | } |
337 | 344 | ||
338 | /// <summary> | 345 | /// <summary> |