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author | Melanie | 2011-10-27 18:14:38 +0100 |
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committer | Melanie | 2011-10-27 18:14:38 +0100 |
commit | b975cbcbed71b12898052395fbc83a5880273190 (patch) | |
tree | f149288740af5227a865783a51f566bef537721e /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | Merge branch 'master' into bigmerge (diff) | |
parent | Removed use of 'is' operator and casting to find the root ScenePresence in Me... (diff) | |
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Merge branch 'master' into bigmerge
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 13668ab..a4080ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1265,7 +1265,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1265 | } | 1265 | } |
1266 | } | 1266 | } |
1267 | } | 1267 | } |
1268 | 1268 | ||
1269 | /// <summary> | ||
1270 | /// Performs action on all ROOT (not child) scene presences. | ||
1271 | /// This is just a shortcut function since frequently actions only appy to root SPs | ||
1272 | /// </summary> | ||
1273 | /// <param name="action"></param> | ||
1274 | public void ForEachRootScenePresence(Action<ScenePresence> action) | ||
1275 | { | ||
1276 | ForEachScenePresence(delegate(ScenePresence sp) | ||
1277 | { | ||
1278 | if (!sp.IsChildAgent) | ||
1279 | action(sp); | ||
1280 | }); | ||
1281 | } | ||
1282 | |||
1269 | /// <summary> | 1283 | /// <summary> |
1270 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1284 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
1271 | /// any delegates passed in will need to implement their own locking on data they reference and | 1285 | /// any delegates passed in will need to implement their own locking on data they reference and |