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authorMelanie2012-02-16 00:38:04 +0000
committerMelanie2012-02-16 00:38:04 +0000
commit0c1074537b8a83e68861a6f1a37db68214153165 (patch)
tree99212d4dbc1bab4ea6e620fab6853c576667232e /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentMerge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... (diff)
parentFix some logic mistakes where firstly osNpcCreate() without options was creat... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 6dd42dd..5405358 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -406,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
406 m_log.ErrorFormat( 406 m_log.ErrorFormat(
407 "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}", 407 "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
408 sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero); 408 sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
409 409
410 return false; 410 return false;
411 } 411 }
412 412
@@ -415,12 +415,12 @@ namespace OpenSim.Region.Framework.Scenes
415// m_log.DebugFormat( 415// m_log.DebugFormat(
416// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", 416// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
417// m_parentScene.RegionInfo.RegionName, sceneObject.UUID); 417// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
418 418
419 return false; 419 return false;
420 } 420 }
421 421
422// m_log.DebugFormat( 422// m_log.DebugFormat(
423// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", 423// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
424// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); 424// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
425 425
426 SceneObjectPart[] parts = sceneObject.Parts; 426 SceneObjectPart[] parts = sceneObject.Parts;
@@ -456,7 +456,7 @@ namespace OpenSim.Region.Framework.Scenes
456 456
457 lock (SceneObjectGroupsByFullID) 457 lock (SceneObjectGroupsByFullID)
458 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 458 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
459 459
460 lock (SceneObjectGroupsByFullPartID) 460 lock (SceneObjectGroupsByFullPartID)
461 { 461 {
462 foreach (SceneObjectPart part in parts) 462 foreach (SceneObjectPart part in parts)