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authorAlan Webb2009-08-03 23:07:12 -0400
committerdr scofield (aka dirk husemann)2009-08-04 11:44:22 +0200
commit068f54725ba5cc658257b5e0f4b9d7c51638c376 (patch)
tree5eacde581adab1eeed28f7925a9bed32c3189ba5 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parent This change adds support for the attach event in scripts. (diff)
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Slight change to state management for attach scheduling.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 5752a88..0e0999a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -512,8 +512,8 @@ namespace OpenSim.Region.Framework.Scenes
512 objatt.HasGroupChanged = true; 512 objatt.HasGroupChanged = true;
513 513
514 // Fire after attach, so we don't get messy perms dialogs 514 // Fire after attach, so we don't get messy perms dialogs
515 // 515 // 3 == AttachedRez
516 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 0); 516 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
517 } 517 }
518 return objatt; 518 return objatt;
519 } 519 }