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authorJohn Hurliman2010-09-12 14:21:51 -0700
committerJohn Hurliman2010-09-12 14:21:51 -0700
commitc03b24cbfdc449cf326cf0f560395753339169dc (patch)
treed62a666839d3c638b5c9799c70be971a2d6d6c18 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parent* Added ISimulationDataService and IEstateDataService (diff)
parentFormatting cleanup. (diff)
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Merged
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index f779a6d..5ac8ff5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -298,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes
298 /// <param name="pos">Position of the object</param> 298 /// <param name="pos">Position of the object</param>
299 /// <param name="rot">Rotation of the object</param> 299 /// <param name="rot">Rotation of the object</param>
300 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> 300 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
301 /// <returns></returns> 301 /// <returns></returns>
302 public bool AddNewSceneObject( 302 public bool AddNewSceneObject(
303 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 303 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
304 { 304 {
@@ -322,7 +322,7 @@ namespace OpenSim.Region.Framework.Scenes
322 } 322 }
323 323
324 return true; 324 return true;
325 } 325 }
326 326
327 /// <summary> 327 /// <summary>
328 /// Add an object to the scene. This will both update the scene, and send information about the 328 /// Add an object to the scene. This will both update the scene, and send information about the
@@ -1284,7 +1284,7 @@ namespace OpenSim.Region.Framework.Scenes
1284 SceneObjectGroup group = GetGroupByPrim(localID); 1284 SceneObjectGroup group = GetGroupByPrim(localID);
1285 1285
1286 if (group != null) 1286 if (group != null)
1287 { 1287 {
1288 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1288 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1289 { 1289 {
1290 if (m_parentScene.AttachmentsModule != null) 1290 if (m_parentScene.AttachmentsModule != null)