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author | UbitUmarov | 2017-01-17 00:41:30 +0000 |
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committer | UbitUmarov | 2017-01-17 00:41:30 +0000 |
commit | a5c693e302c941be69b7eedaead72bdd3ce7aa59 (patch) | |
tree | 0bfd847f6b91f7ed8f18d3e3b71137b2eaa294e5 /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | remove now unused SetRootPartOwner() (diff) | |
download | opensim-SC-a5c693e302c941be69b7eedaead72bdd3ce7aa59.zip opensim-SC-a5c693e302c941be69b7eedaead72bdd3ce7aa59.tar.gz opensim-SC-a5c693e302c941be69b7eedaead72bdd3ce7aa59.tar.bz2 opensim-SC-a5c693e302c941be69b7eedaead72bdd3ce7aa59.tar.xz |
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 602ac4b..dad8cac 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -2101,20 +2101,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2101 | SceneObjectGroup copy = original.Copy(true); | 2101 | SceneObjectGroup copy = original.Copy(true); |
2102 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2102 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
2103 | 2103 | ||
2104 | SceneObjectPart[] parts = copy.Parts; | ||
2105 | |||
2106 | m_numTotalPrim += parts.Length; | ||
2107 | |||
2104 | if (original.OwnerID != AgentID) | 2108 | if (original.OwnerID != AgentID) |
2105 | { | 2109 | { |
2106 | copy.SetOwner(AgentID, GroupID); | 2110 | copy.SetOwner(AgentID, GroupID); |
2107 | 2111 | ||
2108 | SceneObjectPart[] partList = copy.Parts; | ||
2109 | |||
2110 | if (m_parentScene.Permissions.PropagatePermissions()) | 2112 | if (m_parentScene.Permissions.PropagatePermissions()) |
2111 | { | 2113 | { |
2112 | foreach (SceneObjectPart child in partList) | 2114 | foreach (SceneObjectPart child in parts) |
2113 | { | 2115 | { |
2114 | child.Inventory.ChangeInventoryOwner(AgentID); | 2116 | child.Inventory.ChangeInventoryOwner(AgentID); |
2115 | child.TriggerScriptChangedEvent(Changed.OWNER); | 2117 | child.TriggerScriptChangedEvent(Changed.OWNER); |
2116 | child.ApplyNextOwnerPermissions(); | 2118 | child.ApplyNextOwnerPermissions(); |
2117 | } | 2119 | } |
2120 | copy.AggregatePerms(); | ||
2118 | } | 2121 | } |
2119 | } | 2122 | } |
2120 | 2123 | ||
@@ -2124,10 +2127,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2124 | lock (SceneObjectGroupsByFullID) | 2127 | lock (SceneObjectGroupsByFullID) |
2125 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2128 | SceneObjectGroupsByFullID[copy.UUID] = copy; |
2126 | 2129 | ||
2127 | SceneObjectPart[] parts = copy.Parts; | ||
2128 | |||
2129 | m_numTotalPrim += parts.Length; | ||
2130 | |||
2131 | foreach (SceneObjectPart part in parts) | 2130 | foreach (SceneObjectPart part in parts) |
2132 | { | 2131 | { |
2133 | if (part.GetPrimType() == PrimType.SCULPT) | 2132 | if (part.GetPrimType() == PrimType.SCULPT) |
@@ -2150,21 +2149,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2150 | // think it's selected, so it will never send a deselect... | 2149 | // think it's selected, so it will never send a deselect... |
2151 | copy.IsSelected = false; | 2150 | copy.IsSelected = false; |
2152 | 2151 | ||
2153 | m_numPrim += copy.Parts.Length; | ||
2154 | |||
2155 | if (rot != Quaternion.Identity) | 2152 | if (rot != Quaternion.Identity) |
2156 | { | ||
2157 | copy.UpdateGroupRotationR(rot); | 2153 | copy.UpdateGroupRotationR(rot); |
2158 | } | 2154 | |
2155 | // required for physics to update it's position | ||
2156 | copy.ResetChildPrimPhysicsPositions(); | ||
2159 | 2157 | ||
2160 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2158 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
2161 | copy.HasGroupChanged = true; | ||
2162 | copy.ScheduleGroupForFullUpdate(); | ||
2163 | copy.ResumeScripts(); | 2159 | copy.ResumeScripts(); |
2164 | 2160 | ||
2165 | // required for physics to update it's position | 2161 | copy.HasGroupChanged = true; |
2166 | copy.AbsolutePosition = copy.AbsolutePosition; | 2162 | copy.ScheduleGroupForFullUpdate(); |
2167 | |||
2168 | return copy; | 2163 | return copy; |
2169 | } | 2164 | } |
2170 | } | 2165 | } |