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author | Justin Clark-Casey (justincc) | 2014-07-29 00:13:29 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-07-29 00:13:29 +0100 |
commit | f6f7585ec583788b11960cf5a1ac36409e6583aa (patch) | |
tree | e5e7e8f12244b5e2d679158204aca0e6c24073d4 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |
parent | BulletSim: rearrange code for sensing whether shapes have been (diff) | |
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Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 45c3348..bfa3b9a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -150,6 +150,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | 150 | ||
151 | public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) | 151 | public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) |
152 | { | 152 | { |
153 | // m_log.DebugFormat( | ||
154 | // "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}", | ||
155 | // presence.Name, m_scene.Name); | ||
156 | |||
153 | // This assumes that we know what our neighbors are. | 157 | // This assumes that we know what our neighbors are. |
154 | try | 158 | try |
155 | { | 159 | { |