diff options
author | Justin Clark-Casey (justincc) | 2011-11-15 18:16:43 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-11-15 18:16:43 +0000 |
commit | a3c5f76942270f17e359bfcf8f43c6db3d1f782d (patch) | |
tree | 65a49534eaa9a5f9aa83754b55d5f9532ee7dea9 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |
parent | Remove prebuild reference to now gone PumaCode.SvnDotNet.dll (diff) | |
download | opensim-SC-a3c5f76942270f17e359bfcf8f43c6db3d1f782d.zip opensim-SC-a3c5f76942270f17e359bfcf8f43c6db3d1f782d.tar.gz opensim-SC-a3c5f76942270f17e359bfcf8f43c6db3d1f782d.tar.bz2 opensim-SC-a3c5f76942270f17e359bfcf8f43c6db3d1f782d.tar.xz |
Removed unused and mostly commented out SceneCommunicationService methods
As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 81 |
1 files changed, 1 insertions, 80 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 3d56f9b..0e22156 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -55,57 +55,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | protected RegionInfo m_regionInfo; | 56 | protected RegionInfo m_regionInfo; |
57 | protected Scene m_scene; | 57 | protected Scene m_scene; |
58 | protected List<UUID> m_agentsInTransit; | ||
59 | |||
60 | /// <summary> | ||
61 | /// A user will arrive shortly, set up appropriate credentials so it can connect | ||
62 | /// </summary> | ||
63 | // public event ExpectUserDelegate OnExpectUser; | ||
64 | |||
65 | /// <summary> | ||
66 | /// A Prim will arrive shortly | ||
67 | /// </summary> | ||
68 | public event CloseAgentConnection OnCloseAgentConnection; | ||
69 | |||
70 | /// <summary> | ||
71 | /// A new prim has arrived | ||
72 | /// </summary> | ||
73 | // public event PrimCrossing OnPrimCrossingIntoRegion; | ||
74 | |||
75 | ///// <summary> | ||
76 | ///// A New Region is up and available | ||
77 | ///// </summary> | ||
78 | //public event RegionUp OnRegionUp; | ||
79 | |||
80 | /// <summary> | ||
81 | /// We have a child agent for this avatar and we're getting a status update about it | ||
82 | /// </summary> | ||
83 | // public event ChildAgentUpdate OnChildAgentUpdate; | ||
84 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | ||
85 | |||
86 | /// <summary> | ||
87 | /// Time to log one of our users off. Grid Service sends this mostly | ||
88 | /// </summary> | ||
89 | public event LogOffUser OnLogOffUser; | ||
90 | |||
91 | /// <summary> | ||
92 | /// A region wants land data from us! | ||
93 | /// </summary> | ||
94 | public event GetLandData OnGetLandData; | ||
95 | |||
96 | // private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | ||
97 | // private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | ||
98 | // private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | ||
99 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | ||
100 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | ||
101 | // private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | ||
102 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | ||
103 | // private LogOffUser handlerLogOffUser = null; | ||
104 | // private GetLandData handlerGetLandData = null; // OnGetLandData | ||
105 | |||
106 | public SceneCommunicationService() | ||
107 | { | ||
108 | } | ||
109 | 58 | ||
110 | public void SetScene(Scene s) | 59 | public void SetScene(Scene s) |
111 | { | 60 | { |
@@ -113,23 +62,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | m_regionInfo = s.RegionInfo; | 62 | m_regionInfo = s.RegionInfo; |
114 | } | 63 | } |
115 | 64 | ||
116 | /// <summary> | ||
117 | /// Register a region with the grid | ||
118 | /// </summary> | ||
119 | /// <param name="regionInfos"></param> | ||
120 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> | ||
121 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) | ||
122 | { | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// This region is shutting down, de-register all events! | ||
127 | /// De-Register region from Grid! | ||
128 | /// </summary> | ||
129 | public void Close() | ||
130 | { | ||
131 | } | ||
132 | |||
133 | public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); | 65 | public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); |
134 | 66 | ||
135 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) | 67 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) |
@@ -165,7 +97,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
165 | } | 97 | } |
166 | } | 98 | } |
167 | 99 | ||
168 | |||
169 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) | 100 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) |
170 | { | 101 | { |
171 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
@@ -182,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | } | 113 | } |
183 | 114 | ||
184 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); | 115 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); |
185 | |||
186 | 116 | ||
187 | /// <summary> | 117 | /// <summary> |
188 | /// This informs all neighboring regions about the settings of it's child agent. | 118 | /// This informs all neighboring regions about the settings of it's child agent. |
@@ -247,19 +177,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 177 | ||
248 | } | 178 | } |
249 | 179 | ||
250 | //public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
251 | //private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
252 | //{ | ||
253 | // SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
254 | // icon.EndInvoke(iar); | ||
255 | //} | ||
256 | |||
257 | /// <summary> | 180 | /// <summary> |
258 | /// Closes a child agent on a given region | 181 | /// Closes a child agent on a given region |
259 | /// </summary> | 182 | /// </summary> |
260 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 183 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) |
261 | { | 184 | { |
262 | |||
263 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 185 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
264 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 186 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
265 | 187 | ||
@@ -291,6 +213,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
291 | { | 213 | { |
292 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 214 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
293 | } | 215 | } |
294 | |||
295 | } | 216 | } |
296 | } | 217 | } \ No newline at end of file |