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author | Dan Lake | 2011-10-06 22:47:33 -0700 |
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committer | Dan Lake | 2011-10-06 22:47:33 -0700 |
commit | 4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e (patch) | |
tree | dc2b8f85bebe216378d54dab9410f0a8805145cf /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 837e655..7cffa70 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | { | 229 | { |
230 | uint x = 0, y = 0; | 230 | uint x = 0, y = 0; |
231 | List<string> simulatorList = new List<string>(); | 231 | List<string> simulatorList = new List<string>(); |
232 | foreach (ulong regionHandle in presence.KnownChildRegionHandles) | 232 | foreach (ulong regionHandle in presence.KnownRegionHandles) |
233 | { | 233 | { |
234 | if (regionHandle != m_regionInfo.RegionHandle) | 234 | if (regionHandle != m_regionInfo.RegionHandle) |
235 | { | 235 | { |