diff options
Fixes height on Basic Physics in local teleports. Plus some small refactoring.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index d0156e1..9060bf2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1195,7 +1195,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1195 | } | 1195 | } |
1196 | agent.RestoreInCurrentScene(); | 1196 | agent.RestoreInCurrentScene(); |
1197 | } | 1197 | } |
1198 | agent.IsInTransit = false; | 1198 | // In any case |
1199 | agent.NotInTransit(); | ||
1199 | 1200 | ||
1200 | //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | 1201 | //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); |
1201 | } | 1202 | } |