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authordiva2009-02-18 20:10:40 +0000
committerdiva2009-02-18 20:10:40 +0000
commit2a13e046db0833b2a236179d5ba71c7c8909ed42 (patch)
tree78ffc039adb1a9f68d8e0b181d5b5e67161b0e7f /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parent* minor: comment out a few more [de]serialization sog timing messages (diff)
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Fixes height on Basic Physics in local teleports. Plus some small refactoring.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index d0156e1..9060bf2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1195,7 +1195,8 @@ namespace OpenSim.Region.Framework.Scenes
1195 } 1195 }
1196 agent.RestoreInCurrentScene(); 1196 agent.RestoreInCurrentScene();
1197 } 1197 }
1198 agent.IsInTransit = false; 1198 // In any case
1199 agent.NotInTransit();
1199 1200
1200 //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); 1201 //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
1201 } 1202 }