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author | Teravus Ovares (Dan Olivares) | 2009-09-02 04:39:00 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-09-02 04:39:00 -0400 |
commit | 9505297fb109e800be5733066f05f53d97eafe84 (patch) | |
tree | 45d659121e21932434310499c2ccf2690231793d /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |
parent | Prevent the Viewer's threaded inventory retrieval causing a OOM and overload (diff) | |
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* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 1673a22..c6b3f30 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1181 | uint neighbourx = m_regionInfo.RegionLocX; | 1181 | uint neighbourx = m_regionInfo.RegionLocX; |
1182 | uint neighboury = m_regionInfo.RegionLocY; | 1182 | uint neighboury = m_regionInfo.RegionLocY; |
1183 | const float boundaryDistance = 1.7f; | 1183 | const float boundaryDistance = 1.7f; |
1184 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | 1184 | Vector3 northCross = new Vector3(0,boundaryDistance, 0); |
1185 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | 1185 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); |
1186 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | 1186 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); |
1187 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | 1187 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); |