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authordiva2009-02-18 01:49:18 +0000
committerdiva2009-02-18 01:49:18 +0000
commit3f25128e77af2a53e765436454b8fddeb8f88894 (patch)
tree461d17a9e357e262a08583789617749986978881 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentMakes SP.CopyFrom a bit more robust with respect to sims in older versions wh... (diff)
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Adds support for preserving animations on region crossings and TPs.
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 4c10e2c..d0156e1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -904,6 +904,10 @@ namespace OpenSim.Region.Framework.Scenes
904 avatar.Close(); 904 avatar.Close();
905 CloseConnection(avatar.UUID); 905 CloseConnection(avatar.UUID);
906 } 906 }
907 else
908 // now we have a child agent in this region.
909 avatar.Reset();
910
907 911
908 // if (teleport success) // seems to be always success here 912 // if (teleport success) // seems to be always success here
909 // the user may change their profile information in other region, 913 // the user may change their profile information in other region,
@@ -1180,8 +1184,7 @@ namespace OpenSim.Region.Framework.Scenes
1180 // If the cross was successful, this agent is a child agent 1184 // If the cross was successful, this agent is a child agent
1181 if (agent.IsChildAgent) 1185 if (agent.IsChildAgent)
1182 { 1186 {
1183 // Put the child agent back at the center 1187 agent.Reset();
1184 agent.AbsolutePosition = new Vector3(128, 128, 70);
1185 } 1188 }
1186 else // Not successful 1189 else // Not successful
1187 { 1190 {