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authordiva2009-02-08 00:54:56 +0000
committerdiva2009-02-08 00:54:56 +0000
commit665269a27791df750d23026840c3ac86eeb85796 (patch)
treefcd6795886e5cf8ef0c720aac498ee8ea5a9f68a /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentBug fix related to the filling out the remoting port in RegionInfo. It still ... (diff)
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* Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
* Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index a2b2537..bef57a0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -940,7 +940,7 @@ namespace OpenSim.Region.Framework.Scenes
940 } 940 }
941 } 941 }
942 942
943 protected bool WaitForCallback(UUID id) 943 public bool WaitForCallback(UUID id)
944 { 944 {
945 int count = 20; 945 int count = 20;
946 while (m_agentsInTransit.Contains(id) && count-- > 0) 946 while (m_agentsInTransit.Contains(id) && count-- > 0)
@@ -961,7 +961,7 @@ namespace OpenSim.Region.Framework.Scenes
961 return ResetFromTransit(id); 961 return ResetFromTransit(id);
962 } 962 }
963 963
964 protected void SetInTransit(UUID id) 964 public void SetInTransit(UUID id)
965 { 965 {
966 lock (m_agentsInTransit) 966 lock (m_agentsInTransit)
967 { 967 {