diff options
Stops animations on Teleports, to conform with what the viewer does.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 9060bf2..8271829 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -689,6 +689,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | 689 | ||
690 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); | 690 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); |
691 | 691 | ||
692 | // Reset animations; the viewer does that in teleports. | ||
693 | avatar.ResetAnimations(); | ||
694 | |||
692 | if (regionHandle == m_regionInfo.RegionHandle) | 695 | if (regionHandle == m_regionInfo.RegionHandle) |
693 | { | 696 | { |
694 | m_log.DebugFormat( | 697 | m_log.DebugFormat( |