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authordiva2009-02-18 21:28:54 +0000
committerdiva2009-02-18 21:28:54 +0000
commitf1795fd9b043fc32e87a5f611ba795122f3fbaef (patch)
treecbac393cf2bd696c2e97d1e641010ca7a38c96c3 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parent* Change AssetGatherer method access so that only methods which are worth cal... (diff)
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Stops animations on Teleports, to conform with what the viewer does.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 9060bf2..8271829 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -689,6 +689,9 @@ namespace OpenSim.Region.Framework.Scenes
689 689
690 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); 690 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
691 691
692 // Reset animations; the viewer does that in teleports.
693 avatar.ResetAnimations();
694
692 if (regionHandle == m_regionInfo.RegionHandle) 695 if (regionHandle == m_regionInfo.RegionHandle)
693 { 696 {
694 m_log.DebugFormat( 697 m_log.DebugFormat(