diff options
* Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
* Moved MoveAgentIntoRegion further down in the CompleteMovement method.
* changed a couple of methods from protected to public in SceneCommunicationService
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index a2b2537..bef57a0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -940,7 +940,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
940 | } | 940 | } |
941 | } | 941 | } |
942 | 942 | ||
943 | protected bool WaitForCallback(UUID id) | 943 | public bool WaitForCallback(UUID id) |
944 | { | 944 | { |
945 | int count = 20; | 945 | int count = 20; |
946 | while (m_agentsInTransit.Contains(id) && count-- > 0) | 946 | while (m_agentsInTransit.Contains(id) && count-- > 0) |
@@ -961,7 +961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
961 | return ResetFromTransit(id); | 961 | return ResetFromTransit(id); |
962 | } | 962 | } |
963 | 963 | ||
964 | protected void SetInTransit(UUID id) | 964 | public void SetInTransit(UUID id) |
965 | { | 965 | { |
966 | lock (m_agentsInTransit) | 966 | lock (m_agentsInTransit) |
967 | { | 967 | { |