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authorUbitUmarov2019-05-01 01:35:45 +0100
committerUbitUmarov2019-05-01 01:36:10 +0100
commit11c945a5651d8e55c6948df9a026ff3d85566b51 (patch)
tree2d44f7bbf0740d55b7b62743ad0efd292f46e06a /OpenSim/Region/Framework/Scenes/SceneBase.cs
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add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
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