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authorMelanie2013-08-14 21:25:22 +0100
committerMelanie2013-08-14 21:25:22 +0100
commitdf7a1e68f6b3f8d136c7f8fe2c973e1fa5b6701b (patch)
treed6e2983a501d41c2793fe30b7a87beb717d298f7 /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentMerge branch 'master' into careminster (diff)
parentIf pCampbot has been asked to shutdown, don't carry on logging in queued bots (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 4eef162..1dac676 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -218,6 +218,19 @@ namespace OpenSim.Region.Framework.Scenes
218 #region Add/Remove Agent/Avatar 218 #region Add/Remove Agent/Avatar
219 219
220 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 220 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
221
222 /// <summary>
223 /// Remove the given client from the scene.
224 /// </summary>
225 /// <remarks>
226 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
227 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
228 /// from viewers).
229 /// </remarks>
230 /// <param name='agentID'>ID of agent to close</param>
231 /// <param name='closeChildAgents'>
232 /// Close the neighbour child agents associated with this client.
233 /// </param>
221 public abstract void RemoveClient(UUID agentID, bool closeChildAgents); 234 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
222 235
223 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 236 public bool TryGetScenePresence(UUID agentID, out object scenePresence)