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author | Justin Clark-Casey (justincc) | 2011-05-14 00:10:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-05-14 00:10:27 +0100 |
commit | 5573fcfa933bb9c594fb10d9b15477ab7e316b79 (patch) | |
tree | 9a2a24a60c69b3e31bf1aa6642ef5002ad81600a /OpenSim/Region/Framework/Scenes/SceneBase.cs | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.zip opensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.tar.gz opensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.tar.bz2 opensim-SC-5573fcfa933bb9c594fb10d9b15477ab7e316b79.tar.xz |
Fix adding/removing/replacing outfits in viewer 2
To get this to work, I had to disable the dupe link check I put in a couple of commits ago.
When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set.
Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links.
However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes.
Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
0 files changed, 0 insertions, 0 deletions