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authorJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
committerJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
commitb16bc7b01ca0691758e66f85238d657f02271082 (patch)
tree4e121ace10b7dee25e1311268a84d3e95946f6f9 /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentminor code formatting for the sake of consistency and readability (diff)
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs14
1 files changed, 1 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 5252b96..4b37983 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -218,19 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
218 218
219 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 219 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
220 220
221 /// <summary> 221 public abstract bool CloseAgent(UUID agentID, bool force);
222 /// Remove the given client from the scene.
223 /// </summary>
224 /// <remarks>
225 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
226 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
227 /// from viewers).
228 /// </remarks>
229 /// <param name='agentID'>ID of agent to close</param>
230 /// <param name='closeChildAgents'>
231 /// Close the neighbour child agents associated with this client.
232 /// </param>
233 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
234 222
235 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 223 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
236 { 224 {