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authorDiva Canto2009-08-12 20:39:48 -0700
committerDiva Canto2009-08-12 20:39:48 -0700
commit7aa54593e0b6672979feec97b8151ed134388723 (patch)
treeeaa145993ba39c61f6cbfcd202deb50fbd125fe6 /OpenSim/Region/Framework/Scenes/Scene.cs
parent* Added two new packet handler implementations for inventory ops. This is sta... (diff)
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Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs96
1 files changed, 45 insertions, 51 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 919075c..0c99166 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3510,59 +3510,53 @@ namespace OpenSim.Region.Framework.Scenes
3510 case 2: // Sell a copy 3510 case 2: // Sell a copy
3511 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); 3511 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
3512 3512
3513 CachedUserInfo userInfo = 3513 uint perms=group.GetEffectivePermissions();
3514 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
3515 3514
3516 if (userInfo != null) 3515 if ((perms & (uint)PermissionMask.Transfer) == 0)
3517 { 3516 {
3518 uint perms=group.GetEffectivePermissions(); 3517 m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
3519 3518 return false;
3520 if ((perms & (uint)PermissionMask.Transfer) == 0) 3519 }
3521 {
3522 m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
3523 return false;
3524 }
3525 3520
3526 AssetBase asset = CreateAsset( 3521 AssetBase asset = CreateAsset(
3527 group.GetPartName(localID), 3522 group.GetPartName(localID),
3528 group.GetPartDescription(localID), 3523 group.GetPartDescription(localID),
3529 (sbyte)AssetType.Object, 3524 (sbyte)AssetType.Object,
3530 Utils.StringToBytes(sceneObjectXml)); 3525 Utils.StringToBytes(sceneObjectXml));
3531 AssetService.Store(asset); 3526 AssetService.Store(asset);
3532 3527
3533 InventoryItemBase item = new InventoryItemBase(); 3528 InventoryItemBase item = new InventoryItemBase();
3534 item.CreatorId = part.CreatorID.ToString(); 3529 item.CreatorId = part.CreatorID.ToString();
3535 3530
3536 item.ID = UUID.Random(); 3531 item.ID = UUID.Random();
3537 item.Owner = remoteClient.AgentId; 3532 item.Owner = remoteClient.AgentId;
3538 item.AssetID = asset.FullID; 3533 item.AssetID = asset.FullID;
3539 item.Description = asset.Description; 3534 item.Description = asset.Description;
3540 item.Name = asset.Name; 3535 item.Name = asset.Name;
3541 item.AssetType = asset.Type; 3536 item.AssetType = asset.Type;
3542 item.InvType = (int)InventoryType.Object; 3537 item.InvType = (int)InventoryType.Object;
3543 item.Folder = categoryID; 3538 item.Folder = categoryID;
3544 3539
3545 uint nextPerms=(perms & 7) << 13; 3540 uint nextPerms=(perms & 7) << 13;
3546 if ((nextPerms & (uint)PermissionMask.Copy) == 0) 3541 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
3547 perms &= ~(uint)PermissionMask.Copy; 3542 perms &= ~(uint)PermissionMask.Copy;
3548 if ((nextPerms & (uint)PermissionMask.Transfer) == 0) 3543 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
3549 perms &= ~(uint)PermissionMask.Transfer; 3544 perms &= ~(uint)PermissionMask.Transfer;
3550 if ((nextPerms & (uint)PermissionMask.Modify) == 0) 3545 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
3551 perms &= ~(uint)PermissionMask.Modify; 3546 perms &= ~(uint)PermissionMask.Modify;
3552 3547
3553 item.BasePermissions = perms & part.NextOwnerMask; 3548 item.BasePermissions = perms & part.NextOwnerMask;
3554 item.CurrentPermissions = perms & part.NextOwnerMask; 3549 item.CurrentPermissions = perms & part.NextOwnerMask;
3555 item.NextPermissions = part.NextOwnerMask; 3550 item.NextPermissions = part.NextOwnerMask;
3556 item.EveryOnePermissions = part.EveryoneMask & 3551 item.EveryOnePermissions = part.EveryoneMask &
3557 part.NextOwnerMask; 3552 part.NextOwnerMask;
3558 item.GroupPermissions = part.GroupMask & 3553 item.GroupPermissions = part.GroupMask &
3559 part.NextOwnerMask; 3554 part.NextOwnerMask;
3560 item.CurrentPermissions |= 8; // Slam! 3555 item.CurrentPermissions |= 8; // Slam!
3561 item.CreationDate = Util.UnixTimeSinceEpoch(); 3556 item.CreationDate = Util.UnixTimeSinceEpoch();
3562 3557
3563 userInfo.AddItem(item); 3558 if (InventoryService.AddItem(item))
3564 remoteClient.SendInventoryItemCreateUpdate(item, 0); 3559 remoteClient.SendInventoryItemCreateUpdate(item, 0);
3565 }
3566 else 3560 else
3567 { 3561 {
3568 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); 3562 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
@@ -3577,8 +3571,8 @@ namespace OpenSim.Region.Framework.Scenes
3577 3571
3578 foreach (UUID invID in invList) 3572 foreach (UUID invID in invList)
3579 { 3573 {
3580 TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); 3574 TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
3581 if ((item.CurrentPermissions & 3575 if ((item1.CurrentPermissions &
3582 (uint)PermissionMask.Transfer) == 0) 3576 (uint)PermissionMask.Transfer) == 0)
3583 { 3577 {
3584 okToSell = false; 3578 okToSell = false;