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author | diva | 2009-05-15 05:00:25 +0000 |
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committer | diva | 2009-05-15 05:00:25 +0000 |
commit | 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch) | |
tree | 497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | some sculpted prim geometry accuracy and meshing speed improvements (diff) | |
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 733c062..a650ec5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3465,7 +3465,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3465 | group.GetPartDescription(localID), | 3465 | group.GetPartDescription(localID), |
3466 | (sbyte)AssetType.Object, | 3466 | (sbyte)AssetType.Object, |
3467 | Utils.StringToBytes(sceneObjectXml)); | 3467 | Utils.StringToBytes(sceneObjectXml)); |
3468 | CommsManager.AssetCache.AddAsset(asset); | 3468 | AssetService.Store(asset); |
3469 | 3469 | ||
3470 | InventoryItemBase item = new InventoryItemBase(); | 3470 | InventoryItemBase item = new InventoryItemBase(); |
3471 | item.CreatorId = part.CreatorID.ToString(); | 3471 | item.CreatorId = part.CreatorID.ToString(); |