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authorMelanie2013-08-14 21:25:22 +0100
committerMelanie2013-08-14 21:25:22 +0100
commitdf7a1e68f6b3f8d136c7f8fe2c973e1fa5b6701b (patch)
treed6e2983a501d41c2793fe30b7a87beb717d298f7 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'master' into careminster (diff)
parentIf pCampbot has been asked to shutdown, don't carry on logging in queued bots (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6323a88..4fa4a7c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3540,6 +3540,18 @@ namespace OpenSim.Region.Framework.Scenes
3540 } 3540 }
3541 } 3541 }
3542 3542
3543 /// <summary>
3544 /// Remove the given client from the scene.
3545 /// </summary>
3546 /// <remarks>
3547 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
3548 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
3549 /// from viewers).
3550 /// </remarks>
3551 /// <param name='agentID'>ID of agent to close</param>
3552 /// <param name='closeChildAgents'>
3553 /// Close the neighbour child agents associated with this client.
3554 /// </param>
3543 public override void RemoveClient(UUID agentID, bool closeChildAgents) 3555 public override void RemoveClient(UUID agentID, bool closeChildAgents)
3544 { 3556 {
3545 AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); 3557 AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID);