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authorMelanie2011-05-09 00:59:32 +0200
committerMelanie2011-05-09 00:59:32 +0200
commitdbf623a3d29cc594b3e3a5188ce58189d5ce65d8 (patch)
tree1e9ae642e60514508c5689ecf551203a17f187b2 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Add commands to delete objects by name, UUID, creator or owner
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0d7894f..bac66cb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -610,6 +610,19 @@ namespace OpenSim.Region.Framework.Scenes
610 "reload estate", 610 "reload estate",
611 "Reload the estate data", HandleReloadEstate); 611 "Reload the estate data", HandleReloadEstate);
612 612
613 MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
614 "delete object owner <UUID>",
615 "Delete object by owner", HandleDeleteObject);
616 MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
617 "delete object creator <UUID>",
618 "Delete object by creator", HandleDeleteObject);
619 MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
620 "delete object uuid <UUID>",
621 "Delete object by uuid", HandleDeleteObject);
622 MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
623 "delete object name <UUID>",
624 "Delete object by name", HandleDeleteObject);
625
613 //Bind Storage Manager functions to some land manager functions for this scene 626 //Bind Storage Manager functions to some land manager functions for this scene
614 EventManager.OnLandObjectAdded += 627 EventManager.OnLandObjectAdded +=
615 new EventManager.LandObjectAdded(simDataService.StoreLandObject); 628 new EventManager.LandObjectAdded(simDataService.StoreLandObject);
@@ -5042,6 +5055,60 @@ namespace OpenSim.Region.Framework.Scenes
5042 } 5055 }
5043 } 5056 }
5044 5057
5058 private void HandleDeleteObject(string module, string[] cmd)
5059 {
5060 if (cmd.Length < 4)
5061 return;
5062
5063 string mode = cmd[2];
5064 string o = cmd[3];
5065
5066 List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
5067
5068 UUID match;
5069
5070 switch (mode)
5071 {
5072 case "owner":
5073 if (!UUID.TryParse(o, out match))
5074 return;
5075 ForEachSOG(delegate (SceneObjectGroup g)
5076 {
5077 if (g.OwnerID == match && !g.IsAttachment)
5078 deletes.Add(g);
5079 });
5080 break;
5081 case "creator":
5082 if (!UUID.TryParse(o, out match))
5083 return;
5084 ForEachSOG(delegate (SceneObjectGroup g)
5085 {
5086 if (g.RootPart.CreatorID == match && !g.IsAttachment)
5087 deletes.Add(g);
5088 });
5089 break;
5090 case "uuid":
5091 if (!UUID.TryParse(o, out match))
5092 return;
5093 ForEachSOG(delegate (SceneObjectGroup g)
5094 {
5095 if (g.UUID == match && !g.IsAttachment)
5096 deletes.Add(g);
5097 });
5098 break;
5099 case "name":
5100 ForEachSOG(delegate (SceneObjectGroup g)
5101 {
5102 if (g.RootPart.Name == o && !g.IsAttachment)
5103 deletes.Add(g);
5104 });
5105 break;
5106 }
5107
5108 foreach (SceneObjectGroup g in deletes)
5109 DeleteSceneObject(g, false);
5110 }
5111
5045 private void HandleReloadEstate(string module, string[] cmd) 5112 private void HandleReloadEstate(string module, string[] cmd)
5046 { 5113 {
5047 if (MainConsole.Instance.ConsoleScene == null || 5114 if (MainConsole.Instance.ConsoleScene == null ||